Teaching

Teaching Philosophy

My teaching is highly influenced by the 25 years I have worked as a professional artist. To thrive in the highly competitive animation industry one must always been cognizant of the need to keep abreast of the constantly changing creative and aesthetic trends of the field. Students must learn that to make things that have contemporary relevance in digital animation, they must be proactive in their research and creative work and discover new ways to invent. By learning to take an initiative to find the solutions to aesthetic questions independently, the impetus of self-improvement is absorbed by my students and as inquisitive, research based artists and they are provided with a life-long strategy for personal growth.

Within the area of digital animation, e.g. design and story development, digital sculpting, motion editing, compositing and other production tasks, there is a significant requirement in learning the technical processes rooted in the medium. Given that these techniques are ever improving, it is important that students learn how to find solutions to solve creative problems. In an industry where each creative project is often a prototype, the primary objective that I teach is that students must become problem solvers. In teaching the student to actualize their creative vision, I intend to inculcate a thirst for knowledge that only self-discovery and successful achievement can do.

Teaching through example e.g. practical demonstration with targeted outcome, students incrementally learn the processes involved in expressing difficult artistic concepts in digital animation. By exploring the theory and methodology of artistic creation within assignments that explore a given set of creative tools, coupled with presentations, demonstrations and other resources relevant to the assignment, the student is better able to understand both the thinking processes involved in design while learning the technical expertise needed to realize their creative aspirations. I believe in the assertion that students learn best through active experimentation, critique, peer assessment and collaboration. By fostering an understanding of a complex idea or technique in a simple way, students learn creative concepts that go beyond the ever-renewing techniques demonstrated to them. They learn to reform their approach and to solve problems with the most elegant solutions.

I attempt to foster creativity by encouraging both my students and student researchers to understand the emotive and intellectual themes they are investigating as constructs and then to capture and elaborate these “essential elements” with their own creative essence in their work. By exploring the theory and methodology of artistic creation with work that explores a given set of creative tools coupled when necessary with presentations, demonstrations and resources relevant to what they are trying to achieve students are better able to understand the both the thinking processes while learning the technical expertise needed to realize their creative aspirations. I try to teach the student to actualize their creative vision and attain a thirst for knowledge that only self-discovery and successful achievement can do. With the end goal of encouraging students to creatively explore and learn.

future

Future

Teaching Plans Teaching classes in animation that have a heavy technical component is challenging in that the processes needed to understand and enable the…

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impact

Impact

PERFORMANCE INDICATORS Many students who took classes with me and worked as part-time work study research assistants or full-time after graduation have made movies…

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devolopment

Development

COURSE SYLLABI AND RELATED DETAILS FDN140 Foundation Design and Time currently DN1004 Foundation 4D I During my first years at ADM I taught a…

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history

History

As assistant professor in the Animation area at NTU and since joining in 2005, my teaching responsibilities have been to conduct studio based instruction…

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