An early adopter of digital animation, Mark’s creative work has focused on many different kinds of animation projects. Having worked with some of the most innovative groups in interactive and game animation, on commercials, live action visual effects and animated feature films; performance interactive animation; computer imagery and motion graphics for television in Japan; as a leading artist developing content for computer video games; and even laser-animation for special venues including Disney’s Epcot Center and Stone Mountain Georgia’s one of a kind outdoor theater accommodating audiences of 100,000 people at a single screening. Mark has worked as a lead artist on numerous feature animated movies at DreamWorks Feature Animation and in the visual effects industry for feature films at Rhythm and Hues Studios in Playa Vista. Although Mark has worked on more than 15 feature films, aside from student films, his directorial debut is on [Vengeance + Vengeance]. Executed as part of a larger research project titled “Cinematics and Narratives (CaN): creating stories within real-time visual toolsets.” The outcome of CaN research, [Vengeance + Vengeance] was the official selection of more than 20 film festivals and received 13 awards. He is currently working on a new research initiative that features comical animated short film-making with game content for children aged 9 years and up.

Mark was recruited in 2005 to become part of the founding faculty in the area of animation the School of Art, Design and Media at Nanyang Technological University in Singapore. He has been involved with 4 major collaborative research projects while at ADM totaling more than 30 million Singapore dollars. His most recent research “Game Design for Entertainment: a content development think tank” explores content design in relation to appeal in the marketplace. His research looks at emergent techniques in computer animation, digital sculpting, animated and captured motion and design forms in popular culture. His work explores transmedia depictions of characterization exploring design representations in animation, creating forms that possess a richness in personality and emotive evocative states within a predetermined performance in games and short episodic web films. The outcome of this research, a spin-off company called Giant Monster Pte Ltd. The content generated therein is the short film, The Adventures of Barty and the Pirate which has garnered more than 100k views, and Barty Run available for play on the Apple iTunes App Store and the Google Play App Store.

It seems like it was practically just a few years ago that I was living Los Angeles, California, commuting on the freeway and working on “The Chronicles of Narnia: The Lion, the Witch and the Wardrobe”. I left that project upon the completion of my tasks to join in setting up an art school at a technological university in Singapore.Mark Chavez

An article detailing his career.